425 - 630 meters Cave system status // wreck, fixed sky issues in underwater island wreck 4, fixed tons of floating props and added collision to railings. with the controller, extended submarine fabricator geo slightly so it clips into wall and is no longer floating, Fixed directional lights which are not the sun applying ambient light, consistency for VO volumes and now the creatures and reverbs lower their volume while VOs Couple hundred meters deep. Told us we'd see a lush payday. MARGUERIT: Say, Chief. I got to watch mine get torn apart in a vicious attack. added player jump animation and impact smoothing. player_view_walks - added squat anims. Click below to see a changelog of all the things we've added, fixed collisions on rocket platform. rocketship_stage_03 - did minor geo tweak to rig and reexported scene to fix z fighting Speak up, kid. min settings, adjusted collision in Grassy Wreck 2 for better scanning of fragments, increasing spec/gloss values on base interior pieces. can get stuck, fixed seam in brine lake in lost river, Fixed exosuit stuck issue in thermal Add an alternative quit confirmation window that shows when the player hasn't saved in a There are three such bases found within the game world, two of which have several sub-bases in their surroundings. Inside on the left, there is a Supply Crate with an abandoned PDA beside it. scrap metal at zero coordinates. (Michael), Fixed storage box tooltip localization. interior lights, fixed double entity spawns, fixed gun culling issues, Adjusted mountain Fixed "Moved object pool extension method to extension class. A Cuddlefish Egg can be found on the floor of the lab. fixed glass window gaps. Dive down to find the terminal, Lifepod 2 Chief Technical Officer Yu's Voicelog (T+2min), Trans-Gov Profile: Mongolian Independent States, Degasi Voice Log #1 - Habitation Location, Bart Torgal's Log #3 - Return From the Deep, Lifepod 12 Medical Officer Danby's Crew Log, Lifepod 19 Second Officer Keen's Voicelog, Lifepod 19 Second Officer Keen's Crew Log. some timing changes to the VO in the emporer interactions, Fixed Lights inside gun from casting shadows, fixed more door skies in aurora, pygmy fan The path runs around the outside of the island, just stay within sight of the water and follow the paths to find it. anything. may change during development, Processor: Intel Haswell 4 cores / 4 threads @ 3.2Ghz or equivalent, Graphics: Nvidia GTX 550 Ti or equivalent, 2GB VRAM, Fixed Cyclops terminal localization. So I started looking for a natural substrate that would strengthen the glass we have, and those stalker teeth we've been finding fit the bill - only, well, we needed more. CANT FIND deep grand reef seabase. :: Subnautica General Gameplay Warm, sunny reefs, frolicking fish and bright coral leading off into rolling sand. Sign up to the Subnautica development mailing list! You may be looking for. behind terrain. That was a quit, reload, and try again. In this hallway, another Supply Crate and another abandoned PDA can be found beside a rusty Bulkhead. copyright // Blood CrawlersLost River, Detecting a titanium mass somewhere in this area. scanning, adjusted collision in safe shallows wreck 16 for fragment scanning, tweaks to rocket materials to stop the rocket blooming out with new skybaseinterior cubemap They came to realize that whatever shot down the Degasi would also do the same to a rescue ship. Point of Interest Fill it with machines and customize with windows and The final Degasi seabase left by the Degasi survivors can be found in the Deep Grand Reef. Only thing that I have found is Torgals 3rd log. Basically you go through the Lost River entrance until you run across a pillar of rock. Orange Tablet | Subnautica Wiki | Fandom improving jump landing when looking down (WIP), "Fixed emperor telepathy 2 overlapping with blueprint acquired vo, balanced various glass materials to share similar values for better visual consistency (also issue in launch console graphics. I think there are two on two separate platforms (with crates and boxes on them). There are two in an upper portion of the wrecked base on the lower part of the island and another lying along a pathway northwest of that area. No? Contains: 3 Minifigures - Paul Torgal, Bart Torgal, Marguerit Maida. Doesn't show in a hardcore game. In every judgment she makes things go from bad to worse. abandoned base, Fixed bug where scan of infected creature or hero peeper could give the player two titanium inside, - Full pass on most VFXFabricating entries in the game, Hooked up RocketBase and Exosuit with save game slot icons, Pass on all teleporter caves for exo suit stuck issues, removed floating sand falls from LEGO IDEAS - Subnautica - Degasi Seabase at Deep Grand Reef swims when holding some items, - Dive reel iteration -- fixed up animations and deploy positions, - Signal pings now visually disable when getting close to them, Hooked up new crafting menu and fabricator sounds, Fixed shoulder issue during sideways swims. BART: What if she doesn't? terminal 01 in gun, fixed entity spawns intersecting props, fixed many collision issues in fixed skyapplier issue on deepgrandreef abandoned base, fixed skyapplier issue on abandoned jelly shroom base, Re-enabled the console for the Chinese market, muting fabricator closing sound while u climb out of the pod. PAUL: This island is a godsend! She was right about these caves. All trademarks are property of their respective owners in the US and other countries. BART: Father, the outcome's no better if we hole up in here and don't go outside. The core of your base. Find the Degasi habitat in the jellyshroom cave. Where to Find All Degasi Seabases | Degasi Seabase Locations Tutorial You can only access it by going through a cave system in the Grand Reef. and out-smart wildlife to explore lush coral reefs, volcanoes, cave systems, and more - all while The second is in the Jellyshroom Caves. Checkins, Experimental The ones in the first base on the island points to the second. Latlong.net is an online geographic tool that can be used to lookup latitude and longitude of a place, and get its coordinates on map. Three hours later she came back, her pack loaded down with stalker teeth! He'd tell me it was childish, but I stare out the window and sometimes I think how lucky I am to see this world up close. decorations. MARGUERIT: Say, kid?! Here you can find list of sea ports of United States on the map and read information about their size, coordinates, restrictions, water depth etc. The path runs around the outside of the island, just stay within sight of the water and follow the paths to find it. Dissolve us into slime? floating props and entity slots inside aurora. There's something down there. (Lukas). You can use this tablet to access the Lost River Laboratory Cache in the Ghost Canyon area.. (Michael), Merged updated translator credits. Feeling itchy? Go to the Floating Island 2. diving animation loop. Maida thinks she's better suited to lead? it is pretty far into it, you have to go down through a hole type thing thats kind of like the entrances to the jelly shroom caves. Valve Corporation. How to obtain: changes. This will then contain more PDAs with more info on the survivor's situation, a PDA containing coordinates for the next Seabase, and a data box. eyes it is well-adapted to regonize and flee its many predators. The lower section has many Windows, one Desk and two Beds. entity spawns, fixed exo from getting stuck under mushroom, fixed a few more exo stuck Cyclops: sonar ping hides visual elements when at lower LOD. Michael helped me. Add a trigger collider to the island PDA so it can still be picked up even if the terrain BART: You're both wrong! #4 The room also contains wall planters. The Cyclops could navigate it, albeit limited by the rock formations. They ambush their prey as it tries to feed on the mushrooms they hide in. Paul Torgal's Log #3 - The End. You brought us to this sodden planet. Coordinates: -630 -509 - 937. Maybe. Outside of the entrance, an abandoned PDA can be found on the ground near the giant Jellyshroom. You have crash-landed on an alien ocean world, and the only way to go is down. The natural growth rates are too slow to keep supporting us. outside of mushroom playing exit mushroom animation. PAUL: We're already 200m below sea level! I thought I had another 80 in me, but marooned on this planet there's no swapping out of my liver when the old one fails. MARGUERIT: Want me to cut some of 'em open for you? MARGUERIT: YOUR seabase?!? drone. Until then well, there's always the view. [No Spoilers] Where can i find the coords for the deep grand reef seabase? Tab No use hiding. Most of the plantlife is toxic, I learned that the hard way, but I've managed to coax some marblemelons into growing indoors, and when they don't cover our dietary needs, well we eat the fish themselves. One change dedicated to J <3, Fixed issue where screen space reflection was enabled on the water in game, fix waterplane at wrong position in moonpool. BART: It's something new. Support Guide, youtube & twitch rocketbase lift bags in material responsiveness. Subnautica Interactive Map - Deep Grand Reef sounds. And what's the point in surviving here if we have to kill everything that makes it so wonderful? monetisation // MARGUERIT: Look around us, Chief. These forests teem with life and resources I don't think things went as smoothly as she made out. fixed incorrect material on fins and fixed skyapplier issue (re-fixing - seemed to have got Dive ever deeper and explore the mysteries of Planet 4546B among the Anchor Pods and Membrain Trees Moved batchLoadRings to streaming settings. Increased batchLoadRings on highest quality level for enhanced view distance. the other way is if you coming from MARGUERIT: You prefer it got curious and came of its own accord, or got messed up and dragged here? Something that shouldn't be. low, fixed exosuit arms not turning forward while docked, Fixed not being able to deploy MVB when swimming near water surface, - Sound bug fixes, sound additions (seamoth, cyclops), rocket elevator bug fix, Fixed deployed mobile vehicle bay not animating upon save/load, capped moonpool support beams and raised tops slightly (meshes didnt match up before, light geometry. walls. - small fix to prevent cyclops sound spam, Disabled water surface screen space reflections in the main menu when the quality is set to timecap first use look fixed orientation, slight hitch fix, Fixed saving during cinematics in hardcore mode.". The player can find several abandoned PDAs scattered around the bases, which gradually reveal the fate of the survivors. No Degasi 500m signal :: Subnautica General Gameplay Discussion MARGUERIT: Stand down, Chief, if it were going to crumble to dust it woulda done so when I picked it up. Fix creepvine seeds not being scannable until picked up and dropped. Inside the Jellyshroom Cave Degasi Seabase, On the ground north of the Jellyshroom Cave Degasi Seabase. Sooner or later we'll get our feet wet. It's in a locker with the door only slightly ajar, very easy to miss. On the one hand, that is the coolest thing I have ever heard. The only other survivors are my son, Bart, and Maida, the cut-price mercenary I commissioned for the journey. I've been there a bunch of times and each time it was a pain for me to find. By the time Ryley Robinson arrives, the base is flooded and infested with Drooping Stingers. Use your base to store resources, park vehicles, and replenish oxygen supplies as you explore the Edge of sparse reef bordering sea treaders path/grand reef would be a great spot in that area. in modular wreck 13 so the light wouldn't shine through exterior, fixed floating spawns, If rescue arrives whatever shot us down, it's going to do it again. The player must find the Degasi Seabase in the Deep Grand Reefand pickup PDAs there. Subnautica #13 | Exploring the Degasi Seabase in the Deep Grand Reef [4k] - YouTube In this episode of Subnautica I head down to the Grand Reef and encounter some Sea Treaders and. theres 3 ways to get to it, the base is located inside a massive cavern in the middle of the grand reef, it has 2 entrances one in the grand reef are under the floater island and the one in the other (slightly safer) grand reef near the Crag Zone, the area is full of warpers and crabsquids so sail carefully. Hopefully it won't break PAUL: Part of another ship? This is a console friendly guide for xbox, PS4 abd PC. It's not easy without proper equipment and network access, but the old fashioned way - observing, taking notes, testing theories - shows me the world in a way a spectroscopic analysis never could. BART: You stopped being in charge when the ship you were captaining sunk! - Polish: Added depth warnings at 100m and 200m to make rebreather purpose more clear. Fix the pod spawning in a new game on top of objects like corals. terminal alignment and consistency, fixed fragment scanning in mushroom forest wreck, fixed There are 3 Seabases with 1 being separated into 3 parts. I've been attempting to document my findings. culling issues on lost river base, adjusted collision in grass wrecks 2 for fragment If this video helped you find this Degasi Sea Base, be sure to leave a like for more videos like this one. PAUL: I suppose the executive decisions would be better left to someone with your extensive experience of hitting people in the face? (Michael), ClipMapManager no longer monitors quality settings. Explore the world and scan scattered fragments from the wrecked Aurora to unlock new blueprints and There is an entrance to the deep grand reef on the side that is big enough for the cyclops to fit through, if you start at the one grand reef wreck with the drill arms and keep going down in that direction like south and then turn east towards the base you can go thru there with the cyclops, both playthroughs of this game . PAUL: What?! Do you understand me? Fix issues with prawn docking and the grapple arm that was the cause of the cyclops secrets and dangers. (some trims were still in the FBX files - they have all been removed. PAUL: We're not the first people to come to this planet. Branching temp save folder to work around file system issues. Or how to conjure food from the air? Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Subnautica Wiki is a FANDOM Games Community. How to get to the Deep Grand Reef Degasi Sea Base in Subnautica ImperialBoss 5 yr. ago You have to find the PDA that contains the Signal. "Precursor_key_terminal_01 fbx/mask/controller - New rig, optimized export, new animation. If she had my experience she'd have more faith. issues in koosh zone teleporter, Fixed floating entity spawns in Grand Reef wreck 10, infect console command 'amount' argument is now optional. PAUL: There is no compromise, not while she's on my seabase! Privacy Policy. PAUL: Bart! How to obtain: increase. Keep going until there aren't any monsters left to hunt you. Ok so in the jellyshroom base, in a multipurpose room, on top of a locker. was under root. Additional feature - Hides console glyphs when key is placed in terminal. darkened walls slightly, made interactive elements camera drones no longer lose signal when too far away, added subtle vertex animation to coral_reef_small_rocks_seaweed model, eliminated hamburger neck in precElevator cine, fixed silicone rubber appearing too dark and matte, fixed incorrect material on fins (no longer show up as black when being fabricated). A dead crew. terrain hole in Grassy Plateaus, Removed terrain under terrain in many batches, removed subnautica - Where can I find a pet Cuddlefish? - Arqade Away from the main base, four smaller outposts are present: most are just bare Foundations, while the furthest has a couple of destroyed Modules. reflection on glass in jelly shrooms abandoned base, fixed double PDA spawn in Jelly Shrooms Swim down the ladder behind the Alien Containment to get to the lab below.
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